Both the original "Hierarchy of Sin" from Vampire: The Masquerade and the Morality chart from the current World of Darkness games listed a single set of "sins" for each Humanity / Morality rating. Some of the sins were bad things you could do towards people, some of them were bad things you could do to society, and some were bad things you could do against private property. This sort of apples-to-oranges approach can make things very difficult for a GM or a player to determine when a Morality / Humanity check was called for.

In an attempt to make things easier for GM's and players, I present a completely new Hierarchy of sins, that can be used for World of Darkness games. This new chart groups sins into comparable categories (apples-to-apples), so the players can more easily predict when they're about to cross the line.
I've also removed the almost useless"selfish thoughts" description for a rating 10. The reason is that it's not always that easy for a GM to decide when a player character is having "selfish thoughts" and when that character recognizes the potential impact of an action on another person, but is persuing it anyways becuase it's the lesser of two possible evils.

In addition to the chart below, I also encourage players to expect a Morality / Humanity roll whenever they fail to act or intervene when witnessing an action that would cause someone with a rating of 2 lower than them to roll.
For example: A character with a rating of 7 would be opposed to intentionally harming another person, but they don't necessarily have to go out of their way to stop other people from doing it. They may just turn away and try not to get involved, and will not have to worry about rolling. This sort of "I didn't do it" attitude may not be very noble, but it's certainly common.
However, if that same person with a rating of 7 saw someone being raped (threshold for rating 5, which is 2 lower than 7), then they will need to perform some kind of action (call the cops, try to talk the sinner out of the act, go get help, stick around until the deed is done and then try to help the victim, etc) or they will have to make a roll as well. No matter how you try to justify it to yourself, you know deep down that your silence is condoning an evil act. You don't have to actually stop the sin from being committed, but you have to at least make some sort of attempt.

RATINGCOMPASSION FOR OTHERSRESPECT FOR PROPERTY / ENVIRONMENT
10 Hurting another's feelings, even accidentally Being inconsiderate of how your actions may impact others (ie blaring loud music when other people may be within earshot, not caring that your parked car is blocking an exit, not cleaning up after yourself in a public place)
9 Intentionally hurting another's feelings or being rude. Intentionally wasting resources when you know they can go to good use (ie throwing away a half-eaten meal when you see someone begging for food or flicking spare change into a fountain when there's a charity box right across the street)
8 Humiliating someone, causing extreme emotional pain, or accidentally injuring someone. Littering or writing grafitti
7 Publicly ridiculing or intentionally causing minor injury Petty theft (shoplifting, or stealing without putting much effort into it) or vandalism
6 Physical assault / defamation of character Burglary / grand theft (any theft which requires significant effort or planning)
5 Physical abuse / rape Arson
4 Manslaughter or torture Large-scale destruction, or casual destruction
3 Premeditated murder or extreme torture n/a
2 Callous murder (serial killings, executions) n/a
1 Heinous acts of perversion (ritualized murder) n/a